AI Insights · Timothy · April 2024
Top 5 Character Collection Games on Android in Germany - Q1 2024
Discover the performance trends of the top 5 character collection games on Android in Germany during the first quarter of 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 character collection games on Android in Germany showcased varying performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Coin Master by Moon Active saw its weekly revenue fluctuate, peaking at around $1.7M in the week of March 4. Weekly downloads experienced a slight decline, starting at 17.7K in early January and dropping to 13.3K by the end of March. Active users displayed a general upward trend, increasing from 134.7K to 158.6K throughout the quarter.
Brawl Stars from Supercell had a significant rise in revenue, starting at approximately $321K in the first week of January and reaching over $1M by the end of March. Downloads also saw a consistent increase, from 26.5K to 63K. Active users surged from 1.18M to 2.49M, reflecting the game's growing popularity.
MONOPOLY GO! by Scopely experienced variable revenue, with a notable peak of $616K in the first week of January, followed by fluctuations and ending at $437K in the last week of March. Downloads showed a downward trend, starting at 51.7K and dropping to 27.5K. Active users also decreased from 131K to around 84K over the quarter.
Clash of Clans, another title from Supercell, had a mixed performance. Revenue peaked at $656K in early January but saw fluctuations, ending at around $150K. Weekly downloads remained relatively stable, hovering around 17K initially and ending at 11.6K. Active users showed a slight decrease, from 1.72M to 1.44M by the end of March.
Pokémon GO by Niantic, Inc. had an interesting revenue spike to over $1M in the week of February 19, with fluctuations thereafter, ending at $212K. Downloads increased from 8.7K in early January to 12K in late February, then varied slightly, settling at 8.4K in the final week of March. Active users remained relatively stable, with minor fluctuations, starting at 733K and ending at 734K.
These insights highlight the dynamic nature of the mobile gaming market in Germany. For more detailed analytics and insights, visit Sensor Tower.